Sound output is generated through real-time calculations based on throttle input values and throttle movement speed, combined with current engine RPM, to produce engine sounds that closely mimic real-world engine states. This is not a simple proportional output based solely on throttle input. Special sound effects (such as alarms and horns) can be independently controlled via the third channel on the player's remote controller. For a detailed list of sound effects, please refer to the RCPLUS Sound Effects Store.


